Heart of Sekiro
A shifting duel of roles, speed, and strategy on a single line of battle. This is an analog game with hybrid components.
Genre: Queue-based roguelike dueler.
Role: Game Designer & Programmer (Team of 4)
Tech Stack: JavaScript, HTML & CSS
Timeline: Spring 2025
Programming
Implemented a web-based stat tracker that helps players keep track of their stats and upgrades without disrupting the gameplay.
Game Design & Playtest
Designed and iterated the core mechanics of the action loop.
Created Role cards with unique actions and passives.
Designed an easy-to-follow rulebook that allows player to quickly familiarize with the rules.
Playtested at BOINGA spring 2025 and Gamemaker’s Guild event.